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grim1338

3
Posts
A member registered Jan 10, 2022

Recent community posts

Good job on getting through the tutorial, I think now you can focus on adding some flair of your own.

While playing I was thinking that it would be nice to be able to go a bit quicker. Maybe holding the down arrow to crouch and speed up a bit. You can easily achieve that just be reducing the friction on the character to a certain value over time, and when you stand up, slowly return to the standard value.

A bit of UI would also go a long way, just a simple "restart" button once you reach the end, and a "start" button to start for the first time. I know this is just a test but adding some UI elements would really change this from "tutorial project" to "something of my own".

Keep it up! And let me know if you ever expand on this, would love to see it!

Overall not a bad first attempt. I think that you have got some really nice particle effects, and the colour choice/style is great.

I think that the ship could use a little more life when moving around, maybe a bit of stretch and squash, or even a little thruster animation. To me it would make more sense that ship would face the direction you are moving, and just have the gun aim toward the mouse. 

Again, a really nice first attempt. Would love to see a revised version!

Not a bad little game! I like the added challenge of hitting the dino. 

I will say though, I wasn't able to make it very far in the game as the walls are too close together. Either the bird needs to fall faster, or the walls be moved further apart.

Also, if you hit the first wall you are soft-locked and have to reload the game.


Animations are great, love the style and the effects you have added. Overall, good job, just needs a little bit of polish.


Keep it up!